Design Development Blog

 Low-Fidelity Prototype

This post presents the early structural development of the urban art mobile app. The focus at this stage is on layout, flow, and user journeys, rather than visual styling. These prototypes helped establish how users move through the app and complete key tasks such as browsing artwork, viewing details, and accessing account features. Crazy 8 […]

Design Development Blog

Design Reflection

This post reflects on the design decisions made throughout the development of the urban art mobile app. It includes the assumptions that shaped the design process, the criteria used to define success, and the visual research that informed the final direction. Assumptions Made During the Design Process During development, several assumptions guided the design: Users […]

Prescribe Exercise

Low-Fidelity Prototype.

The low‑fidelity prototype for the Urban Arts mobile app focuses on establishing the core structure, navigation, and user flow before introducing any visual styling. This stage of development prioritises clarity, usability, and task completion, allowing design decisions to be tested and refined without the distraction of colour, typography, or decorative elements. The prototype is informed […]

Design Research Blog

UX Design Statement

Urban Arts is a mixed‑media modern art gallery that showcases sculpture, photography, contemporary painting, installations, and experimental visual work. The gallery is designed to appeal to young adults, students, and emerging creatives who engage with modern artistic expression. The purpose of this UX design statement is to outline the design challenge for the Urban Arts […]

Design Research Blog

User & Market Research

When developing my urban mobile app, I did some user and market research on my competitors and standards. This research ensures that the final design is grounded in real user behaviour and addresses gaps identified in existing gallery experiences. The Ferens Art Gallery website, the Tate app, and the MoMA website were the primary focus […]

Design Research Blog

Preliminary Research

As part of the early planning for the Urban Arts mobile app, I conducted field research at Ferens Art Gallery in Hull City Centre. The purpose of this visit was to analyse how visitors interact with the physical environment, identify strengths and weaknesses in the gallery experience, and gather insights that will inform the design […]

GD Fundamentals: 2D Visual Design Graphic Development Log

Typographical/Branding Graphic Standards

For this project, I used the typographical and branding template kit that was provided for my editorial magazine concept. The purpose of the standards was to make sure every output masthead, cover, and editorial spread looks like it belongs to one recognisable publication. My direction is “vintage luxury minimalism”: calm layouts, confident typography, warm neutrals, […]

GD Fundamentals: 2D Visual Design Graphic Development Log

Traditional / Online Conceptual Editorial Masthead (Logo) Design

The masthead for my editorial project is The Weekend, designed as a conceptual logo that communicates both luxury and nostalgic calm. I aimed to create a masthead that could sit confidently on a cover like a real magazine title. I needed it to behave like a real magazine identity: instantly recognisable, readable on different backgrounds, […]

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