introduction With visual identity and layout structures defined, the next stage of the design process focused on developing mid-fidelity prototypes for both the Rock in Rio website and mobile app. This post covers how I created mid-fidelity wireframes in Figma, integrated interactive functionality, and most importantly, gathered and applied user feedback to improve the design […]
Mood Boards, typography and color planing
Introduction Establishing a consistent and effective visual identity was critical for the Rock in Rio website and companion app. This post details the visual research, mood board development, early layout planning, and how these informed the final UI components. Drawing from core UX/UI design principles, this phase laid the foundation for a design system that […]
App Design Development (Figma Artboards)
following the website design for Rock in Rio, the companion mobile app is specifically tailored for festivalgoers on-site. While the website handles planning and information discovery before the event, the app supports real-time needs during the festival—navigation, scheduling, notifications, and updates. This post details the development of the app prototype using UX and UI principles […]
Rock in Rio Website and app development Log
Introduction For this project, I selected Rock in Rio, one of the largest global music festivals. My aim is to create a modern, engaging, and user-friendly festival website that clearly communicates key event information, promotes ticket sales, and enhances the overall user experience through effective UX and UI principles. Rock in Rio spans multiple days […]