Author: odaniels2024

Draft 1

Rejected designs

INTRODUCTION In this final stage of the development process, I moved from mid-fidelity layouts to high-fidelity, fully branded user interfaces for both the Rock in Rio website and mobile companion app. This post documents the integration of final UI elements, typography, color palette, visual consistency, and accessibility best practices to ensure that the user experience […]

Draft 1

Low fidelity UI prototypes

The low-fidelity prototype presented below serves as an early-stage wireframe for the Rock in Rio companion mobile app, laying the foundational structure for user flow and interaction design. The purpose of this prototype is to map out essential features and user journeys before applying detailed visuals or branding. This approach allows for rapid testing and […]

Draft 1

UI principles to be applied to the design

A number of fundamental UI design principles are successfully applied by the Rock in Rio festival app to provide a smooth and interesting user experience. Consistency is a fundamental design element that is seen in the navigation arrangement, typographic styles, and recurring usage of dark pink tones. This lessens cognitive strain and enhances usability by […]

Draft 1

Requirements gathering and analysis

To ensure the design of the Rock in Rio website and companion app reflects real user needs, I created three detailed personas using verified age demographic research (Müller, 2020) and user commentary from platforms like Reddit and YouTube. The personas focus on individuals aged 18–35, which is the most dominant audience segment for Rock in […]

Draft 1 Practical Skills for Graphics Design: Web Technology

Adapting for Tablet and Web Deployment

After successfully prototyping the mobile version, the client requested an adaptation for tablet and web platforms. This required evaluating how UI elements scale across screen sizes and adjusting layouts for wider displays. The tablet version retains the vertical scrolling structure, but increases padding and image sizes to accommodate larger touch targets. The bottom navigation is […]

Draft 1 Practical Skills for Graphics Design: Web Technology

UI Prototyping for Mobile Application

Introduction After establishing the user flow and wireframes for the “Attack on Titan” companion app, I moved into the UI prototyping phase using Figma. This phase involved translating low-fidelity wireframes into high-fidelity prototypes, adding visual styling, interactive elements, and user interface details. Prototyping is essential to bridge the gap between static designs and functional interfaces, […]

Draft 1 Practical Skills for Graphics Design: Web Technology

Design and Research

INTRODUCTION For this project, I chose to develop a mobile companion app based on the globally popular anime series Attack on Titan. Given its expansive storyline, diverse character arcs, and large fanbase, Attack on Titan offers rich potential for a multimedia application that connects fans through streaming content, character data, discussion forums, and collectible elements. […]

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